Maya Plugin for Dual Quaternion Skinning
- 2008/03/29: Added Maya 2008 binaries. Added scaling support.
- 2007/03/21: Initial SourceForge release
This project is a Maya® plugin which
implements a dual quaternion skinning node, similar to Maya's skinCluster node.
The skinning method used bythe skinCluster node in Maya is sometimes referred
to as linear blend skinning and is widely used, but is known to have some problems.
Some of these problems can be avoided by using dual quaternion skinning.
Dual quaternion skinning is described in the technical report "Dual Quaternions for
Rigid Transformation Blending" by Kavan et al. The technical report is available
in PDF format here.
For further information on skinning with dual quaternions, please visit Ladislav Kavan's
By downloading, you must agree to this license.
- Maya plugin binaries
Complete binary package to get going. Contains precompiled .MLL plugins for Maya 7.0, 8.0,
8.5 and 2008, short user manual and some supporting MEL scripts.
- Maya plugin source code
Contains full C++ source code for the plugin. Requires Microsoft Visual C++ 2003 to compile.
Also requires the Maya SDK to be installed on your system.
- Short user manual in text format
Technical report by Kavan et al. providing background information on dual quaternions and
rigid transformation blending
email: guidodehaan AT users.sourceforge.net
www: Guerrilla (my employer, supporting the development of this plugin)