Maya Plugin for Dual Quaternion Skinning



This project is a Maya® plugin which implements a dual quaternion skinning node, similar to Maya's skinCluster node. The skinning method used bythe skinCluster node in Maya is sometimes referred to as linear blend skinning and is widely used, but is known to have some problems. Some of these problems can be avoided by using dual quaternion skinning.

Dual quaternion skinning is described in the technical report "Dual Quaternions for Rigid Transformation Blending" by Kavan et al. The technical report is available in PDF format here. For further information on skinning with dual quaternions, please visit Ladislav Kavan's page.

Animating example


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email: guidodehaan AT
www: Guerrilla (my employer, supporting the development of this plugin)